Friday, January 13, 2006

Play to Win

POST VERDE - "ACHIEVING OUTSTANDING PERFORMANCES"

Ecco un buon motivo in più per giustificare le serate passate alla Playstation, le notti con Age of Empire, l'online continuo su Travian: giocare per migliorare le proprie capacità decisionali. Da "Videogames & Workplace", di Henry Jenkins.

50% of Americans play videogames spending approximately 7 hours a week glued to some type of screen...

They become very good at making rapid decisions based on limited information. Oline games make constant demands on your attention; there are multiple problems emerging at the same time and players get very good at making reasonable predictions and charting actions based on information as it comes in. They can then quickly reroute themselves and change their priorities as new problems arise, which is the style of decision making emerging in the contemporary workplace.

And if you think that constant gaming could hurt player's social skills, actually it does the opposite. Collaborative play is quickly becoming dominant on the Net. Users of multiplayers or alternative-reality games learn how to work with other people over distance, to share knowledge, to resolve disputes quickly and to stay on task.

3 Comments:

Anonymous Anonymous said...

Hi Fausto, I would feel much more confortable to make my comments on the green subject If it was in portughese...but let's keep the "universal language".
I really believe in the link you did between games and "corporate life". Going deep in this subject I think we could find only one trick: How to change "the rules" already set up for the game (company) ? As part of a organisation/game it's quite tough to challenge the rules most of the times defined by "the leader" or "stake holders". That's the risk I see for the "video game" conection. During the game you can have the impression you are winning, but in the end you are "only playing" base on pre-determinate rules. Personally I would like to avoid that in any company enviroment. So, we should have a good way to challenge the company/game rules in proving different alternatives with different results. As part of a blessed human generation with huge exposition for new tools, we must be able to challenge every single one and make them work for us and not in the other way around (matrix???). Let's keep our power of decision really accurate and find (using our great creativity)a much funny way to "play the game".

1:56 PM  
Blogger faustotazzi said...

Sul tema-Travian e simili...

Da un punto di vista professionale trovo che la cosa interessante sia che - indipendentemente dalle motivazioni per cui uno decide di parteciparvi - un gioco di simulazione online come Travian stimola certamente la capacità di prendere decisioni in tempi ridotti (prima che un altro ti attacchi) e in situazioni di gap informativi (non sai mai esattamente quanto è forte il villaggio che stai per attaccare).

Inoltre - side benefit non indifferente - invece di creare degli "isolati da videogioco" spinge a creare alleanze sempre più complesse che non sono altro che la versione virtuale del "network" professionale di cui stiamo parlando nel blog.

Per essere un giochino da frustrati tutto sommanto è un esercizio niente male...

Io stesso ho provato a "giocare" con simulazioni di (sia nella Filière Formation Danone che all'INSEAD) e devo dire che erano molto divertenti ed in un certo modo istruttivi.

Quello che fa riflettere è che la modalità di presa di decisione dei videogiochi ti influenza in un momento in cui hai le "difese abbassate" e diventa una tua caratterestica, tu non lo sai ma ti sta formando uno stile manageriale ed il tutto avviene senza che nemmeno te ne accorga.
E' un po' come succede a chi ha fatto sport agonistico che poi ha una capacità di motivarsi nelle sfide aziendali che viene da molto più lontano che non dai master universitari...

1:31 PM  
Blogger faustotazzi said...

Hi Mauricio, very happy to read you! Actually your post raises the bar of this discussion to a higher level of difficulty, just as it happens in videogames. And it does that both due to the need of using "the universal business language" and to the contents which go far beyond the "Play-Manage" similarity, flying towards "Game Changers": a very thoughtful issue in management. So, let's try to dive deeper, building on your quoting of "The Matrix": such a masterpiece both as a movie and as a videogame.

Viewers of "The Matrix" can remember the moment in the film when Neo is released from his prison and made to grasp the truth of his life and the world.
That is - in a business analogy - to start managing overcoming the actual set of rules.

But there is a second point to analyze, and this could be a frightening similarity in the business world: elaborate steps were taken by unseen forces to supply and manipulate the prisoners' experience and this is so effective that the prisoners do not recognize their imprisonment and are satisfied to live this way.
Moreover, the cumulative effects of this imprisonment are so thorough that if freed, the prisoners' minds would even refuse to accept what the senses eventually presented them so that it is not unreasonable to expect that some prisoners would wish to remain imprisoned...

But if a prisoner was dragged out and compelled to understand the relationship between the prison and outside, matters would be different. This freed prisoner would understand the full reality now grasped in the mind.
Somewhat "face the reality", does this remind you someone?

Final remark.
But one must be very careful: if returned to the prison the freed prisoner would be the object of ridicule, disbelief, and hostility...

Well, let's stop here, this could be a good startpoint for a new discussion: it's up to you-all in the blog follow on from here on.

11:49 AM  

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